The sound design, too, is a work of genius.
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It was also a graphical showcase at the time, full of diverse environments, and detailed sprites.
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One could say that A Link to the Past is the ultimate dungeon-crawling game. Every dungeon in the game is overflowing with intricately-layered platforms, a wide variety of enemies, and a healthy dose of complex puzzles. Kazuaki Morita, who would go on to become a permanent fixture in the Zelda franchise, did an incredible job in creating a new multi-level geometry for Link to roam around. There are easily more dungeons to explore in this game than any other games in the series, and each of those labyrinths is vibrantly rendered. A Link to the Past puts its contemporaries to shame, which is quite a claim when you consider the library the Super Nintendo boasts. Breaking Zelda out of a prison cell and crawling through a sewer system to escape the castle only to discover that Link’s uncle was mortally wounded in battle felt more immediate than any other scene from a video game before it – and it all took place within the first 10 minutes.ĭecades later this might not seem like a big deal, but back in 1992 A Link to the Past did many things other games had never done before it, and in many ways, A Link to the Past was the Zelda game that would lay down the blueprint for other entries to follow. Unlike any game I had played before, A Link to the Past immediately put me, the player, right into the heart of its clichéd rescue scene. In many ways, the opening is similar to various plot beats we had seen before in several video games, but it was the type of payoff typically found at the end of an adventure game, not at the start. After his uncle leaves, Link (of course) ignores his uncle’s command and rushes through a dark field in the middle of the night during a vicious thunderstorm, into Hyrule castle, and saves you know who. As the message closes, Link awakens to find his uncle ready for battle, telling Link to remain in bed. The game begins when Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of Hyrule Castle. It was like a scene from Game of Thrones, long before HBO’s hit show ever premiered, and it didn’t take long before I knew I was in for something truly special. In less than a few minutes, A Link To The Past gave us the first in-game cinematic of the series, Koji Kondo’s magnificent composition “Time of the Falling Rain,” a story about a king being dethroned and a prison break involving the young Hylian and the damsel in distress. I had already played both the original Legend of Zelda and its sequel The Adventure of Link, but A Link to the Past immediately demanded my full attention with its chilling, dark prologue featuring a ritual sacrifice of Princess Zelda at the hands of the evil wizard Agahnim. A Link to the Past immediately felt both familiar and unlike anything that had come before. It was one of the earliest looks at 3D gaming and just the start of what would eventually become my favourite game released that year.
![zelda breath of the wild rom reddit zelda breath of the wild rom reddit](https://i.ytimg.com/vi/dZ-zx9Na67g/maxresdefault.jpg)
I’ll never forget the moment I first booted up A Link to the Past and saw the 3D logo of the Triforce spinning on the screen.
![zelda breath of the wild rom reddit zelda breath of the wild rom reddit](https://i.ytimg.com/vi/qggnKdK2gko/maxresdefault.jpg)
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Games That Changed Our Lives: A Link to the Past